Leijurv
4bf1c79830
home and sethome, fixes #54
2018-08-22 17:49:55 -07:00
Leijurv
dab70926e2
waypoints
2018-08-22 16:56:51 -07:00
Leijurv
7996cfe0a5
waypoints rough start
2018-08-22 15:35:32 -07:00
Leijurv
1251b515fa
baritone dir
2018-08-22 14:59:54 -07:00
Leijurv
d9a00ce164
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-22 14:54:23 -07:00
Leijurv
cd9ad69d28
another duplicate from an earlier refactor
2018-08-22 14:51:48 -07:00
Leijurv
6e7f7bfa7f
merge
2018-08-22 14:51:38 -07:00
Leijurv
a2f539353b
cherry pick refactor
2018-08-22 14:50:54 -07:00
Leijurv
c7387662f5
removed print
2018-08-22 14:47:34 -07:00
Leijurv
e730f3a84d
use top block in pathing, and reliability improvements
2018-08-22 14:47:26 -07:00
Leijurv
38aad9d92c
rework chunk caching
2018-08-22 14:46:49 -07:00
Howard Stark
56975c0e0f
Add beginning of surface block caching
2018-08-22 14:46:35 -07:00
Brady
e4e0fdd6d0
Change REGION_MAX to 58594, fixes #73
2018-08-22 16:46:24 -05:00
Leijurv
45f69a0f33
fix illegalaccessexception in mc player reference
2018-08-22 12:28:35 -07:00
Brady
a407fa66a2
Fix placing blocks when in a gui screen and pathing
2018-08-21 21:07:57 -05:00
Leijurv
9f12a0ab6f
max fall height even with bucket, fixes #57
2018-08-21 17:16:00 -07:00
Leijurv
4c0d581d7f
crucial performance optimization
2018-08-21 16:56:49 -07:00
Leijurv
d4a6618b55
lol that was dumb
2018-08-21 16:50:24 -07:00
Brady
71abf0c27e
Fix MovementFall from forcing rotations when unnecessary
2018-08-21 18:24:38 -05:00
Leijurv
c0eb94b318
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-21 16:20:09 -07:00
Leijurv
86f45202d0
ignore y coordinate for distance, fixes #62
2018-08-21 16:20:08 -07:00
Brady
c96b9cb6af
Added free look option
2018-08-21 18:19:20 -05:00
Brady
843bc17777
Add forceRotations field to MovementState
...
Preparation for silent moving
2018-08-21 17:52:09 -05:00
Leijurv
5271b7d5c1
merge
2018-08-21 15:24:07 -07:00
Leijurv
eb34c1fc24
unneeded slowdown
2018-08-21 15:20:33 -07:00
Leijurv
14dddfb1de
chunk packing linkedblockingqueue
2018-08-21 15:18:35 -07:00
Brady
194dd7abe7
Automatically disable auto-jump while pathing is active, fixes #31
2018-08-21 17:06:34 -05:00
Brady
a9cac7718e
Fix inputs overrides not resetting when out of world, fixes #43
2018-08-21 16:36:51 -05:00
Leijurv
40dd2e33f6
fixed setting name
2018-08-21 13:39:28 -07:00
Leijurv
530f87ad14
full integrity check
2018-08-21 13:18:58 -07:00
Leijurv
7d6d34c5aa
idiocy
2018-08-21 13:17:44 -07:00
Leijurv
05cc63f4ff
comment
2018-08-21 13:10:00 -07:00
Leijurv
7623b8b386
reworked saving
2018-08-21 13:06:36 -07:00
Leijurv
5bc8adc777
debug
2018-08-21 12:22:45 -07:00
Leijurv
800078a75c
only gzip changed regions
2018-08-21 12:18:54 -07:00
Leijurv
a64e07685b
lazy chunk loading
2018-08-21 11:55:33 -07:00
leijurv
8ee65f1212
add setting to disable unruly vines
2018-08-20 20:41:45 -07:00
leijurv
25d3fa7676
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-20 20:18:00 -07:00
leijurv
177e15fc09
mine the block anyway, avoid unreachable loop
2018-08-20 20:17:55 -07:00
Brady
4cf5ba0fcc
Added QueryItemSlotForBlock event, fixes #37
2018-08-20 20:41:38 -05:00
Leijurv
7f578bc3bf
properly render temporary path, fixes #59
2018-08-20 16:24:06 -07:00
Leijurv
6f10a007d5
movement timeout ticks setting
2018-08-20 16:23:32 -07:00
Leijurv
d925dddb78
comment
2018-08-20 15:01:34 -07:00
leijurv
77e97b4285
fix descend and fall onto lilypad
2018-08-20 07:33:39 -07:00
leijurv
1024a1df2d
walk on lilypads
2018-08-20 07:32:54 -07:00
leijurv
a16301b989
max no bucket fall height setting, fixes #58
2018-08-20 07:11:15 -07:00
Nachiketa Gargi
92ec2a35c6
spawn goal setting, addresses #54
2018-08-19 22:28:47 -07:00
Leijurv
e5128635fc
settings documentation
2018-08-19 19:12:37 -07:00
Leijurv
0e900f2c05
purge old MineBot
2018-08-19 17:28:19 -07:00
Leijurv
519773493e
now redundant
2018-08-19 17:27:52 -07:00
Leijurv
e3f122c371
last second tweaks
2018-08-19 17:27:33 -07:00
Leijurv
1b957dc336
GoalBlock heuristic fix
2018-08-19 14:08:16 -07:00
Leijurv
8db6438d16
path cutoff and setting refactor and control
2018-08-19 13:18:48 -07:00
Leijurv
922671c77d
load boundary cutoff setting
2018-08-19 11:45:50 -07:00
Leijurv
d3bd6ae843
crucial performance optimization
2018-08-19 09:39:52 -07:00
Leijurv
ff108a55e6
performance and testing
2018-08-19 09:37:35 -07:00
Leijurv
494a4a8d18
government mandated curly braces
2018-08-18 12:36:40 -07:00
Leijurv
d60e0ced67
sigh
2018-08-18 12:33:00 -07:00
Leijurv
237ac85b6b
recheck positionsToBreak every tick to prepare, fixes #42
2018-08-18 12:21:39 -07:00
Leijurv
ee8e44d314
don't start a path midair
2018-08-18 12:21:21 -07:00
leijurv
d94e825a79
iron doors, fixes #30
2018-08-17 21:02:41 -07:00
leijurv
0f56af65b1
weird ladder bug, fixes #51
2018-08-17 20:47:34 -07:00
leijurv
f23683fbaa
admissible heuristic sigh
2018-08-17 20:46:33 -07:00
leijurv
85dcedc26a
i am an idiot
2018-08-17 20:46:18 -07:00
leijurv
47787fc128
it's just not worth it =/
2018-08-17 19:52:35 -07:00
leijurv
1dcad9ac59
fix goal y level render, fixes #48
2018-08-17 19:30:41 -07:00
Leijurv
88b276f7c9
minimum improvement repropagation
2018-08-17 19:19:25 -07:00
Leijurv
bd40c9709d
control heuristic
2018-08-17 18:18:37 -07:00
Leijurv
fb61b47fb2
see costs to all possible movements from current location
2018-08-17 16:46:02 -07:00
Leijurv
b742704fd0
option to fully disable path backtracking cost favoring
2018-08-17 16:17:14 -07:00
Leijurv
03ec4d39ee
don't walk or fall through webs or end portals
2018-08-17 14:11:58 -07:00
Leijurv
f3d9ada675
movement and goal cleanup, more pure with CalculationContext
2018-08-17 13:18:04 -07:00
Leijurv
94e3b53f09
added comments
2018-08-17 12:29:30 -07:00
Leijurv
e71783105c
misc movement cleanups
2018-08-17 12:24:40 -07:00
Leijurv
c635ba69fd
sprinting capability. fixes #23
2018-08-17 10:52:58 -07:00
Leijurv
4591895e49
clear goal option. fixes #22
2018-08-16 16:51:43 -07:00
Leijurv
e1c6006084
render GoalXZ
2018-08-16 15:34:23 -07:00
Leijurv
82f5c21f4a
whoops that didn't actually compile
2018-08-16 15:14:00 -07:00
Leijurv
e0f2159276
better path splicing
2018-08-16 15:10:23 -07:00
Howard Stark
399fa003dd
Address raytrace bush failure when falling ( #15 )
2018-08-15 18:39:07 -07:00
Leijurv
01cc521a71
fixed
2018-08-15 18:02:07 -07:00
Leijurv
6860521403
dank goal render
2018-08-15 17:53:42 -07:00
Leijurv
6be7786707
ticks remaining in segment
2018-08-15 17:29:45 -07:00
Leijurv
28fd9581bc
babe
2018-08-15 06:50:43 -07:00
Nachiketa Gargi
d2ad15b79f
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-14 23:49:11 -07:00
Nachiketa Gargi
3d4f516938
doors
2018-08-14 23:49:08 -07:00
Leijurv
aef3af50c2
unused cases
2018-08-14 17:37:19 -07:00
Leijurv
ea5914f776
cmt
2018-08-14 15:58:53 -07:00
Leijurv
c780454b78
comment
2018-08-14 15:43:04 -07:00
Leijurv
9aefcebddf
api
2018-08-14 15:32:16 -07:00
Leijurv
92b3ac93d0
check
2018-08-14 15:24:23 -07:00
Leijurv
72f7c564a1
getter
2018-08-14 15:22:52 -07:00
Leijurv
7bc9969d93
throwaways setting
2018-08-14 15:19:35 -07:00
Leijurv
45375c45bb
simplified
2018-08-14 15:16:38 -07:00
Leijurv
bb453a94b9
beautiful settings
2018-08-14 15:04:41 -07:00
Leijurv
c67c9582c4
Thanks IntelliJ for that amazingly helpful performance optimization suggestion
2018-08-14 13:23:57 -07:00
Leijurv
3a68009194
don't allocate for up(0)
2018-08-14 11:25:30 -07:00
Leijurv
86f1f472f5
more benching
2018-08-14 11:22:13 -07:00
Leijurv
7fa04f3423
add bench test
2018-08-14 11:04:34 -07:00
Leijurv
2e7f5048dc
this is so sad
2018-08-14 10:50:41 -07:00
Leijurv
60d246ecc9
betterblockpos
2018-08-14 10:47:31 -07:00
Leijurv
46593fc1a4
less indentation
2018-08-14 08:28:35 -07:00
leijurv
1e731b3246
path fading
2018-08-13 21:05:35 -07:00
leijurv
578e08a893
split out into baritone api
2018-08-13 20:57:29 -07:00
leijurv
c9a6a36f67
init before init
2018-08-13 20:37:48 -07:00
leijurv
d399857309
Merge branch 'leijurv-settings'
2018-08-13 20:20:54 -07:00
leijurv
e4d6d6ff64
missed a spot
2018-08-13 20:19:27 -07:00
leijurv
ebee78b035
optim
2018-08-13 20:18:12 -07:00
leijurv
04005b6e59
more settings
2018-08-13 20:17:16 -07:00
leijurv
b97852dd68
vines patch tempfix
2018-08-13 20:09:27 -07:00
Leijurv
f881ba5e59
first attempt at settings
2018-08-13 17:16:22 -07:00
Leijurv
eee43ad5d1
sanik
2018-08-13 17:03:48 -07:00
Leijurv
b15ebef880
refactor
2018-08-13 16:59:59 -07:00
Leijurv
25b0348916
tweaks
2018-08-13 16:56:09 -07:00
Leijurv
bc9f76d1c7
misc fixes to coefficients, descend, and pathexecutor
2018-08-13 16:41:08 -07:00
Leijurv
4ba5d81b5c
maybe fixed descend
2018-08-13 15:44:52 -07:00
Leijurv
4eb46ebe0f
guard
2018-08-13 13:49:05 -07:00
Leijurv
532d4d1f31
sprinting yay
2018-08-13 13:40:50 -07:00
Leijurv
5acb86e390
im idiot
2018-08-13 13:32:10 -07:00
Leijurv
40dfed7e9d
hopefully deal with soul sand properly
2018-08-13 13:18:42 -07:00
Leijurv
dbca100e55
cancel paths on exit
2018-08-13 13:13:42 -07:00
Leijurv
4c653e1d31
cooler messages
2018-08-13 13:00:57 -07:00
Leijurv
7a28b029ce
render next path
2018-08-13 12:57:21 -07:00
Leijurv
58a1f65044
cutoff at edge of loaded chunks
2018-08-13 12:56:08 -07:00
Leijurv
9190e82b20
tweak time limit
2018-08-13 12:42:46 -07:00
Leijurv
85fdc2df34
planning ahead
2018-08-13 12:35:44 -07:00
Leijurv
88c81a9635
we do this
2018-08-13 11:50:49 -07:00
Leijurv
5d46a3d0d9
fixed recalculating movement cost
2018-08-13 11:49:36 -07:00
Leijurv
2e184c1b4c
disallow place ascend when no throwaway is present
2018-08-13 08:38:49 -07:00
Leijurv
945d5ef3f7
add comment
2018-08-13 08:31:59 -07:00
Leijurv
2bf09cc5a3
allow some break and fall
2018-08-13 08:28:43 -07:00
leijurv
a311829605
oh my god i'm literally an idiot
2018-08-13 07:14:11 -07:00
leijurv
e2f8561847
auto tool v1 lol
2018-08-13 07:08:53 -07:00
leijurv
83cc5ec861
soul sand sucks
2018-08-13 07:07:42 -07:00
leijurv
3a228803b6
soul sand fixes
2018-08-13 07:05:28 -07:00
Leijurv
7c175bac67
highlight walkaround blocks better
2018-08-12 08:40:44 -07:00
Leijurv
462ac1b03a
i literally hate magma
2018-08-12 08:24:53 -07:00
Leijurv
df1f6da526
fixed walking through fire
2018-08-12 08:17:23 -07:00
Leijurv
524a32375d
tweaked
2018-08-12 07:58:22 -07:00
Leijurv
b61863661f
todo
2018-08-11 21:36:54 -07:00
Leijurv
f8d1675973
pushing around corners
2018-08-11 21:27:46 -07:00
Leijurv
cf3d3cb48d
i cannot believe that actually fixed it
2018-08-11 20:55:51 -07:00
Leijurv
31113c2702
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-11 20:05:50 -07:00
Leijurv
816253cc87
maybe this will fix it
2018-08-11 20:05:46 -07:00
Brady
3eb28f39cb
Fix integer division in floating point context
2018-08-11 20:49:00 -05:00
Leijurv
6480c8ce73
added movementpillar
2018-08-11 18:45:02 -07:00
Leijurv
b5b7863d9a
this actually fixes breaking blocks
2018-08-11 18:05:55 -07:00
Leijurv
d3ae1d27c8
setting goal to playerFeet is fixed and misc cleanup
2018-08-11 17:13:12 -07:00
Leijurv
ae2d1131a5
oh wait yeah you also have to jump
2018-08-11 17:10:23 -07:00
Leijurv
ebad3de005
it helps to actually walk towards where you're going lol
2018-08-11 17:09:32 -07:00
Leijurv
d1e999dc8f
this fixes soul sand but it does not fix my soul
2018-08-11 17:05:47 -07:00
Leijurv
4afce12785
ascend placable
2018-08-11 17:03:18 -07:00
Leijurv
df8e0d313b
throwaway context
2018-08-11 15:03:14 -07:00
Leijurv
b4d389d432
no water buckets in the nether
2018-08-11 14:44:29 -07:00
Leijurv
48227bae60
so annoying
2018-08-11 13:31:21 -07:00
Leijurv
141c71cb8b
too much talking
2018-08-11 13:09:13 -07:00
Leijurv
6d78b7f083
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-11 13:08:22 -07:00
Leijurv
b829a666d4
sprinting
2018-08-11 13:08:16 -07:00
Brady
273a00753d
Refactor some event related things
2018-08-11 00:03:16 -05:00
Brady
6900fb2ade
Replace some GL 1.1 calls with GlStateManager calls
2018-08-10 23:43:23 -05:00
Brady
2d16157d1b
Create CachedChunk BitSet validity method
2018-08-10 22:25:02 -05:00
Brady
ff929b9260
Add hotbar check for presence of water bucket
2018-08-10 22:24:26 -05:00
Leijurv
3dc544b120
goal parsing
2018-08-10 10:45:18 -07:00
Leijurv
9dd5aa21b1
nudge to level
2018-08-10 10:45:13 -07:00
Brady
22a6a4285f
Use the actual game's code in ToolSet#getStrVsBlock
2018-08-10 00:08:29 -05:00
Brady
326d979c0b
Clean up PathRenderer
2018-08-09 20:25:43 -05:00
Leijurv
e6494cdf53
hell merge
2018-08-09 16:44:41 -07:00
Leijurv
f4f67d77b6
more optim
2018-08-09 16:37:56 -07:00
Leijurv
71c36a7b0b
render optim
2018-08-09 16:37:08 -07:00
Brady
9fd207040e
Fix unnecessary unboxing/reboxing of Floats in Rotation
2018-08-09 18:26:17 -05:00
Brady
4ea4e5fa43
Simplify LookBehaviorUtils's reachableCenter method
2018-08-09 18:24:46 -05:00
Brady
ef3c9999c8
LookBehaviorUtils cleanups
2018-08-09 17:07:35 -05:00
Brady
80ef73c279
Move path rendering methods to new class
2018-08-09 16:48:10 -05:00
Brady
2b6d86dcdd
Move fromAngleAndDirection to GoalXZ
2018-08-09 16:35:42 -05:00
Brady
4d32ba131a
Fix deprecation warning
2018-08-09 16:05:14 -05:00
Leijurv
d3891a8f11
don't render parts of the path you've already finished
2018-08-09 13:08:56 -07:00
Leijurv
28ee485a87
render the same movement many times in a row as just one longer line
2018-08-09 13:03:13 -07:00
Leijurv
a1dc98589c
fixed descend into water
2018-08-09 12:53:34 -07:00
Brady
f55686295c
Remove redundant inheritance of Helper in PathExecutor
2018-08-08 23:13:36 -05:00
Leijurv
a6b5d423d5
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-08 17:04:06 -07:00
Leijurv
ea10c136c8
better output
2018-08-08 17:04:01 -07:00
Brady
f7037bf775
Some general cleanups to goal implementations
2018-08-08 18:55:20 -05:00
Leijurv
1f5874876b
don't pick up the water before landing
2018-08-08 16:07:08 -07:00
Leijurv
64ecbe20bf
select the bucket
2018-08-08 16:02:29 -07:00
Leijurv
879e2135e6
look at same coord as later location check
2018-08-08 16:01:35 -07:00
Leijurv
0bf9567833
it returns so no else needed
2018-08-08 16:00:54 -07:00
Leijurv
c23ed73321
unbraced ifs are a crime
2018-08-08 16:00:04 -07:00
Leijurv
e131734657
todo
2018-08-08 15:59:29 -07:00
Leijurv
0ba018388a
optim
2018-08-08 15:56:13 -07:00
Leijurv
24496d1de7
fixed crucial bug that prevented you from falling all the way to bedrock
2018-08-08 15:55:18 -07:00
Leijurv
6148166f71
optim
2018-08-08 15:55:04 -07:00
Howard Stark
9f803bc185
Fix target rotation logic
2018-08-08 15:54:20 -07:00
Leijurv
3023a5b4f6
lol
2018-08-08 15:53:28 -07:00
Leijurv
cbdb4fb5ea
fix bucket pathfind issue
2018-08-08 15:41:58 -07:00
Leijurv
c6998198a2
efficiency
2018-08-08 15:38:17 -07:00
Leijurv
38afa1b63c
helper for 0.5 center
2018-08-08 15:31:41 -07:00
Leijurv
b1462d5649
even if holding a bucket, landing in water means done
2018-08-08 15:27:14 -07:00
Howard Stark
04571426fe
Pick up water from bucket during fall
2018-08-08 14:44:16 -07:00
Howard Stark
f4e4b23054
Change water bucket item stack name
2018-08-08 14:22:13 -07:00
Brady
8de0d0ccd3
Replace water bucket stack creation with a constant value
2018-08-08 16:19:47 -05:00
Howard Stark
18431d78e3
Refactor moveTowards to be more stateful
2018-08-08 12:51:04 -07:00
Howard Stark
174f84da73
Prevent damaging falls in the Nether
2018-08-08 12:33:44 -07:00
Brady
db01331560
Remove arbitrary old Minebot hooks
2018-08-08 03:37:29 -05:00
Brady
ebde6f26e9
Created MemoryBehavior
...
Includes basic memory of inventories that have been interacted with.
2018-08-08 03:35:29 -05:00
Brady
6a13e2da64
Fix my inability to replace template members
2018-08-07 23:15:22 -05:00
Brady
27f7b5a3cc
Add GNU General Public License v3
2018-08-07 22:16:53 -05:00
Brady
27d686674e
Clean up connected position code
2018-08-07 22:03:41 -05:00
Brady
3f7b552577
Cached Chunk Path Finding
2018-08-07 19:41:13 -05:00
Brady
b5ddd17131
Clean up angle calculation
2018-08-07 19:36:51 -05:00
Brady
adb6904d53
Replace ToolSet parameter in cost calculation with CalculationContext
2018-08-07 16:36:32 -05:00
Brady
fc082f42e7
General cleanups to the movement system.
2018-08-07 16:14:36 -05:00
Leijurv
732ab5273c
maybe fix
2018-08-07 08:13:51 -07:00
Leijurv
a2b867bf39
reduced drowning
2018-08-07 08:09:27 -07:00
Leijurv
6dd43372f1
when a movement ends, clear all inputs, not just the ones it set on
2018-08-07 08:05:18 -07:00
Leijurv
f9a819b6a5
fix random traverse sprinting
2018-08-07 08:01:26 -07:00
Leijurv
1210db5d37
fixed diagonal movement destination
2018-08-07 08:01:17 -07:00
Leijurv
8516eab043
MovementDiagonal
2018-08-07 07:52:49 -07:00
Leijurv
42749f2325
add thisway
2018-08-07 07:47:37 -07:00
Leijurv
b5a6112bde
fixed fall detection
2018-08-07 07:39:55 -07:00
Howard Stark
b7eaf881a0
Clean falling movement generation
2018-08-07 06:41:45 -07:00
Howard Stark
e30405c0ca
Simplify fall logic and move methods
2018-08-07 06:16:38 -07:00
Brady
8b63a3adad
Fixed cached chunks not loading from file properly
2018-08-07 01:11:49 -05:00
Brady
f047dd08b0
Fix bad block lookups with cached chunks
2018-08-07 00:48:02 -05:00
Leijurv
5cdacb4939
continuous pathfinding and clearing
2018-08-06 21:07:15 -07:00
Leijurv
6e0df6e9fd
ladder descend works
2018-08-06 20:54:58 -07:00
Leijurv
d0708992d4
must use 0.5 instead of bounding box center for descending ladders
2018-08-06 20:52:19 -07:00
Leijurv
9e8154dd5e
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-06 19:52:41 -07:00
Leijurv
703c3b766b
water drop works
2018-08-06 19:48:09 -07:00
Brady
3f81453622
Added packet send and receive listeners
2018-08-06 21:41:17 -05:00
Leijurv
beb56dca5b
merge
2018-08-06 19:31:10 -07:00
Leijurv
1d0c71d2b8
descend lookback is pretty much fixed
2018-08-06 19:30:12 -07:00
Brady
67f5d22280
Change isFlowing parameter to BlockPos for 1.13 changes
2018-08-06 20:25:46 -05:00
Brady
e4492b654d
Fix a couple instances of redundant IBlockState parameters
2018-08-06 20:18:16 -05:00
Brady
70dfb40e5f
Create constant for throwaway items
2018-08-06 19:50:39 -05:00
Brady
1beff941d2
Add fallback item constant to ToolSet
2018-08-06 19:43:20 -05:00
Howard Stark
24cbb5e149
Fix location of method
2018-08-06 17:34:49 -07:00
Brady
5b3eb5a375
Add rotation method to respect relative angles
2018-08-06 19:16:33 -05:00
Howard Stark
207947f7dd
Working MovementFall
2018-08-06 17:10:28 -07:00
Leijurv
a806eaaca7
disable sprinting for now
2018-08-06 17:01:28 -07:00
Leijurv
8eaa64148b
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-06 16:58:10 -07:00
Leijurv
c6bee3addb
even more mega smooth
2018-08-06 16:58:06 -07:00
Brady
1332dd573e
Fix onPlayerUpdate not being called
2018-08-06 18:56:57 -05:00
Leijurv
d8a99f8459
replaced
2018-08-06 16:12:41 -07:00
Leijurv
34bedb58c7
merge
2018-08-06 16:10:05 -07:00
Leijurv
2cbf8fff9b
render improvements
2018-08-06 16:09:28 -07:00
Howard Stark
d357a48710
Add cost-only MovementFall
2018-08-06 16:07:54 -07:00
Howard Stark
6ecc928039
MovementDescend update properly sets status
2018-08-06 16:07:24 -07:00
Howard Stark
5e665554ea
Relocate MovementHelper and Movement utility methods
2018-08-06 16:06:18 -07:00
Leijurv
4caf6a8265
traverse block placing and rendering
2018-08-06 15:53:35 -07:00
Howard Stark
1a33d9462d
Fix unneeded method call on BlockStateInterface internals
2018-08-06 15:52:12 -07:00
Howard Stark
0fd11f80f5
Rename Movements
2018-08-06 15:23:08 -07:00
Howard Stark
1397b137ae
Explode MovementHelper methods into more fitting places
2018-08-06 14:32:54 -07:00
Leijurv
ee4ed0cc65
MovementFall
2018-08-06 14:04:55 -07:00
Leijurv
4fa64059af
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-06 13:51:13 -07:00
Leijurv
233f1d9e3e
if already looking at the block, no need to change rotation
2018-08-06 13:50:38 -07:00
Howard Stark
a4ccfe50a7
Add TickEvent typecheck
2018-08-06 13:07:30 -07:00
Howard Stark
f320c6710a
Fix instant crash on mainmenu
2018-08-06 15:54:06 -04:00
Leijurv
3eef5e2972
undo
2018-08-06 11:48:30 -07:00
Leijurv
25663c54e7
more binary heap performance optims
2018-08-06 08:54:13 -07:00
Leijurv
dff3e1efe5
sanity checks in pathfinder
2018-08-06 08:42:26 -07:00
Leijurv
d884c2dea8
comment
2018-08-06 08:34:08 -07:00
Leijurv
0f37e214aa
MovementDescend
2018-08-06 08:27:50 -07:00
Leijurv
16e31fee88
numNodes debug output
2018-08-06 07:14:20 -07:00
Leijurv
95086bdcb4
slowpath option
2018-08-06 07:01:25 -07:00
Brady
5964ac60b4
Restrict LookBehavior constructor
2018-08-06 03:28:57 -05:00
Brady
e27724aca5
findPath doesn't throw an exception
2018-08-06 03:23:40 -05:00
Brady
e41a04a0d3
Fix BufferBuilder locals that were incorrectly named
2018-08-06 02:48:42 -05:00
Brady
e8149f166f
Utilize Optional return types where mostly applicable
2018-08-06 02:21:47 -05:00
Brady
091c19ca72
Fix possible NullPointerExceptions caused by last commit
...
Silly Brady forgot how Optional works!
2018-08-05 23:45:50 -05:00
Brady
23db615695
Clean up Optional bad practices
2018-08-05 23:42:17 -05:00
Brady
aa635360a2
Fixed gay comment 16x16 regions = bad
2018-08-05 21:13:59 -05:00
Leijurv
0a8fb574b5
don't jump on air anymore
2018-08-05 22:09:29 -04:00
Howard Stark
b96ee346f9
Fix failed path cancellation
2018-08-05 22:08:23 -04:00
Howard Stark
586024b57e
Fix improper indice check on blocks to break
2018-08-05 22:07:13 -04:00
Leijurv
3b88cd319f
fix
2018-08-05 22:05:26 -04:00
Leijurv
cfc222a5db
fixed
2018-08-05 22:04:14 -04:00
Leijurv
3b1ceea211
whoops
2018-08-05 22:02:56 -04:00
Leijurv
603b33277c
player, not center of player feet
2018-08-05 22:00:37 -04:00
Howard Stark
a35a6409ab
Invert check on Movement passability checkC
2018-08-05 21:57:53 -04:00
Howard Stark
2f06857858
Pathing is functioning
2018-08-05 21:52:55 -04:00
Leijurv
5b96e6cd57
target rotation for traverse and ascend
2018-08-05 21:25:25 -04:00
Howard Stark
785e5377e6
Clean up Movement input behavior
2018-08-05 21:17:54 -04:00
Leijurv
988124e444
almost works
2018-08-05 21:17:04 -04:00
Howard Stark
fedbe724ef
Update status when movement is prepared
2018-08-05 21:00:36 -04:00
Howard Stark
e9fedef203
Switch from Float Tuple to Rotation
2018-08-05 20:54:30 -04:00
Howard Stark
3c6415d486
Fix target creation of Movement superclass
2018-08-05 20:50:59 -04:00
Leijurv
84aeca710e
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-05 20:48:26 -04:00
Leijurv
67b9532f99
🅱️ erge
2018-08-05 20:48:02 -04:00
Howard Stark
34dd0f985f
Change visibility on LookBehaviorUtils intenal methods
2018-08-05 20:42:46 -04:00
Howard Stark
c1d61a63ae
Finish Behavior simple implementation
2018-08-05 20:37:42 -04:00
Leijurv
bda2ef8269
ascend cost
2018-08-05 20:27:45 -04:00
Leijurv
2edc7327ab
IDIOTT
2018-08-05 20:08:41 -04:00
Leijurv
6dddb2e895
merge
2018-08-05 20:07:24 -04:00
Brady
9e9ad16686
Fix another typo
2018-08-05 19:00:45 -05:00
Brady
cc0cd7b270
Fix onTick signature in PathingBehavior
2018-08-05 18:57:50 -05:00
Brady
8ef9f9db70
Minor clean ups in PathingBehavior
2018-08-05 18:57:22 -05:00
Howard Stark
379d358408
Add EventTick w/ state guarantees
2018-08-05 19:50:51 -04:00
Brady
89189c532e
Make Helper#world return WorldClient instead of World
2018-08-05 18:41:57 -05:00
Brady
19e5784af9
Fix typo lol
2018-08-05 18:40:10 -05:00
Howard Stark
956e212e39
Change LookBehavior target initialization location
2018-08-05 19:26:31 -04:00
Howard Stark
68874751da
Remove misleading LookBehaviorUtil method
2018-08-05 19:23:51 -04:00
Leijurv
3201766617
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-05 19:21:48 -04:00
Howard Stark
7a21ef423a
Add untested LookBehavior and related utils
2018-08-05 19:20:48 -04:00
Leijurv
98f94f0a81
slowpath rendering
2018-08-05 18:53:11 -04:00
Leijurv
e7c27e04ac
rudimentary path rendering
2018-08-05 18:38:11 -04:00
Leijurv
3dea7eb4f3
insanity check
2018-08-05 18:38:01 -04:00
Leijurv
4cbf20922c
pathing frame listener
2018-08-05 17:48:10 -04:00
Leijurv
c1306ab8bf
bugfix
2018-08-05 17:20:55 -04:00
Leijurv
10212601c8
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-05 17:16:49 -04:00
Leijurv
f252e20dfe
peephole optimization
2018-08-05 17:16:16 -04:00
Brady
cb09af571a
Create object for render event containing partial ticks
2018-08-05 14:42:46 -05:00
Leijurv
d74660f7e5
optimized
2018-08-05 12:03:36 -04:00
Leijurv
a858882f02
performance optim
2018-08-05 11:50:23 -04:00
Leijurv
8ee641f310
fix a* implementation by adding decrease-key operation to heap implementations
2018-08-05 11:37:14 -04:00
Leijurv
3072142513
don't read empty chunks
2018-08-05 10:06:20 -04:00
Leijurv
54c79a3330
not everyone uses windoze with backslash path separators
2018-08-05 09:32:09 -04:00
Leijurv
2769f93f71
streams
2018-08-05 09:30:42 -04:00
Leijurv
6b0bc568de
privatized
2018-08-05 09:24:40 -04:00
Brady
cc29bd16e7
Clean up mixin configuration
2018-08-05 00:25:58 -05:00
Brady
34ead03432
Call the player update event
2018-08-05 00:25:08 -05:00
Brady
89a9923185
Repackage the Pathing behavior to impl
2018-08-05 00:15:18 -05:00
Brady
12aeab4943
Fix conflicting files
2018-08-04 23:44:42 -05:00
Brady
10c847074a
Initial Chunk Caching Commit
...
The actual code to run is commented out in GameEventHandler, uncomment for testing.
2018-08-04 23:42:58 -05:00
Leijurv
4fc74a85c1
some glue
2018-08-04 23:28:32 -04:00
Leijurv
b1ced3fe84
refactor
2018-08-04 23:25:14 -04:00
Leijurv
72c69eb962
openset refactor
2018-08-04 23:19:32 -04:00
Howard Stark
5a573f52bf
Remove implementation of IMovement
2018-08-04 23:01:38 -04:00
Howard Stark
4608086656
Add player update injection
2018-08-04 22:58:32 -04:00
Howard Stark
9bda792a3e
Add render pass game event
2018-08-04 21:55:38 -04:00
Howard Stark
89a64a375e
Add EntityRenderer renderWorldPass injection
2018-08-04 21:27:34 -04:00
Leijurv
d3a2238493
better falling costs
2018-08-04 18:28:36 -04:00
Howard Stark
84d9a9bf35
Update reference to proper state variable
2018-08-04 18:21:09 -04:00
Howard Stark
1bc2e6fe7a
Fix enough to compile
2018-08-04 18:18:32 -04:00
Leijurv
d061f759b5
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-04 15:54:00 -04:00
Leijurv
fd5fc0f7f7
path execution
2018-08-04 15:53:50 -04:00
Howard Stark
d36b254ccc
Small changes
2018-08-04 15:39:03 -04:00
Leijurv
13f9e169f0
lambdas are hard
2018-08-04 15:31:52 -04:00
Leijurv
e2030eeba9
try with resources
2018-08-04 13:34:50 -04:00
Brady
d6b3d57560
Create GZIP compression util class
2018-08-03 22:48:47 -07:00
Leijurv
9dc1f2abab
helpers and optimizations
2018-08-03 22:14:50 -04:00
Brady
8250338210
Remove cached chunk development code
2018-08-03 13:32:54 -07:00
Brady
3d0d73a5ca
Refactored IOpenSet implementations
2018-08-03 13:31:33 -07:00
Leijurv
9afcdedf81
javadocs
2018-08-03 12:52:25 -04:00
Leijurv
d382de2b52
moving away from linked list, so remove nextOpen from PathNode
2018-08-03 12:50:09 -04:00
Leijurv
cd2b5d001e
friendship ended with linked list. now binary heap is my best friend.
2018-08-03 11:54:29 -04:00
Leijurv
b6d40785a1
path finding
2018-08-03 09:55:17 -04:00
Brady
ed6a65891a
Register unregistered Mixin
2018-08-03 01:46:49 -07:00
Brady
b8817f2929
Fix ChunkEvent Y->Z and add POPULATE Type
2018-08-03 01:03:36 -07:00
Brady
35a60d5ed7
Pathing code cleanups, javadoc updates, etc.
2018-08-03 00:51:10 -07:00
Leijurv
33ab4af3a3
comments
2018-08-03 01:14:33 -04:00
Leijurv
9bd94fc8d2
move in more helpers
2018-08-03 01:06:49 -04:00
Brady
b3410ab5d0
Add ending double quote in google doc url
2018-08-02 22:06:06 -07:00
Brady
82ea42ee4c
Create a see tag for google doc in javadocs
2018-08-02 21:55:53 -07:00
Leijurv
df36227fe4
started on path finder porting
2018-08-03 00:50:45 -04:00
Leijurv
d3c6e1bac1
arraylist not linkedlist
2018-08-03 00:07:01 -04:00
Brady
77f6e1c6c4
General cleanups to path calculation
2018-08-02 20:48:39 -07:00
Howard Stark
5537954180
Make myself not incompetent (Incomplete)
2018-08-02 23:41:16 -04:00
Howard Stark
f6f057c8cb
Refactoring
2018-08-02 23:40:27 -04:00
Leijurv
1f9dadce39
break and place
2018-08-02 23:30:35 -04:00
Leijurv
71d4379316
action to movement
2018-08-02 18:35:36 -04:00
Howard Stark
49cc61d2ca
Updated movement naming
2018-08-02 17:28:35 -04:00
Howard Stark
7eae7a86b5
Remove references to null Helper player
2018-08-02 17:19:49 -04:00
Leijurv
471c170884
implement getSrc and getDest
2018-08-02 14:12:56 -04:00
Leijurv
e051ac12b5
unmodifiableList in Path return
2018-08-02 14:06:58 -04:00
Leijurv
47c7413215
sanity check
2018-08-02 14:05:47 -04:00
Leijurv
13d9ba2f87
updated comment
2018-08-02 14:04:20 -04:00
Brady
e7fcd32440
Fix another block constant check
2018-08-02 10:57:11 -07:00
Brady
1bfabdf66b
Fix possible NPE warning
2018-08-02 10:56:26 -07:00
Brady
9ce1b9250f
Fix the isFlowing check
2018-08-02 10:55:43 -07:00
Leijurv
5cd8a958e1
I was overthinking that.
2018-08-02 13:54:36 -04:00
Leijurv
0f74141d23
toolset introduction
2018-08-02 13:49:31 -04:00
Leijurv
ee5d382693
action world helper and replacement with actions
2018-08-02 13:25:46 -04:00
Leijurv
38e358b077
path
2018-08-02 11:07:10 -04:00
Howard Stark
36d3ab9e1d
Make Action more robust
2018-08-02 10:59:51 -04:00
Leijurv
c86ee0f1bc
calc refactor
2018-08-02 10:51:42 -04:00
Leijurv
b29b66a19c
more pathing
2018-08-02 10:48:22 -04:00
Leijurv
8c8ce9cd5e
path stuff
2018-08-02 10:01:34 -04:00
Leijurv
a60b398b0c
getOrDefault instead of custom hashmap
2018-08-02 09:23:56 -04:00
Leijurv
bf569f6f66
am i verified now
2018-08-02 09:04:03 -04:00
Howard Stark
927c7f21b6
Create better example action
2018-08-02 04:22:09 -04:00
Howard Stark
f0488b24dd
Add features to Action scaffolding
2018-08-02 04:15:51 -04:00
Howard Stark
cb238ec130
Add default-value HashMap
2018-08-02 04:04:44 -04:00
Brady
b6b67fdd71
Create ChunkEvent
2018-08-02 00:45:15 -07:00
Brady
e0fe323039
Clean up goal check in GoalComposite
...
We're not going to check if the player has reached their goal literally hundreds of thousands of times consecutively so using a stream will not heavily impact performance.
2018-08-02 00:31:55 -07:00
Brady
f0c45260c6
Some general cleanups
2018-08-02 00:18:18 -07:00
Howard Stark
854e67b9a8
Call default constructor in ActionAscend
2018-08-02 03:15:42 -04:00
Howard Stark
cda55b8ac7
Better define Action scope and functionality
2018-08-02 03:14:06 -04:00
Brady
3f1137b5a6
Remove all of the gross license header notices
2018-08-01 21:52:59 -07:00
Brady
2e19023357
Clean up some goal constructors
2018-08-01 21:50:48 -07:00
Brady
ef938304f0
Remove unnecessary usage of Reflections
2018-08-01 21:48:33 -07:00
Brady
ae59f0606d
Fix uninitialized beahvior list
2018-08-01 21:41:36 -07:00
Brady
774b906d19
Change ActionCosts to be an interface
2018-08-01 21:27:11 -07:00
Leijurv
f5c2c40c79
add back GoalBlock toString
2018-08-02 00:25:06 -04:00
Brady
3ddc5ad115
Fix all old code refs in Goal classes
2018-08-01 21:22:40 -07:00
Leijurv
46f76df2af
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-02 00:19:18 -04:00
Leijurv
af84ebcea5
hurts my eyes
2018-08-02 00:19:13 -04:00
Howard Stark
07a4e9221c
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-02 00:08:09 -04:00
Howard Stark
2ee6802414
Begin movement/action rewrite
2018-08-02 00:07:55 -04:00
Leijurv
8445b29ee1
IPath
2018-08-02 00:04:14 -04:00
Leijurv
a5a4fbd6af
WHAT
2018-08-01 23:33:22 -04:00
Leijurv
8837810e63
what
2018-08-01 23:30:12 -04:00
Howard Stark
37be3908c7
Refactor pathfinding => pathing
2018-08-01 23:27:41 -04:00
Howard Stark
e4fa043c8c
Refactor pathfinding => pathing
2018-08-01 23:27:14 -04:00
Howard Stark
a6d5d608e4
Start impl. of new action system
2018-08-01 23:26:43 -04:00
Leijurv
bd9b1e1102
refactor
2018-08-01 23:17:10 -04:00
Leijurv
af5b01ddf3
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-01 23:13:53 -04:00
Leijurv
6956bcac2d
reintroduce goals (with javadocs)
2018-08-01 23:13:48 -04:00
Brady
42fd04e329
Initial Behavior system commit.
...
Still needs some work, just getting this in the repo!
2018-08-01 20:10:19 -07:00
Brady
a36b223aab
Add an onSendChatMessage event
2018-08-01 18:46:51 -07:00
Brady
28c4636857
Moved the old src to main/java/resources
2018-08-01 18:45:56 -07:00
Brady
6a686d11f3
Fix issue with InputOverrideHandler that could cause while loop holdups
2018-08-01 18:25:23 -07:00
Brady
bc7cd2efcc
Fix custom chat commands not cancelling
2018-08-01 17:07:15 -07:00
Leijurv
94017313a4
updated
2018-08-01 15:27:34 -04:00
Leijurv
93856c2832
aoeu
2018-08-01 15:25:59 -04:00
Leijurv
c68367b865
works
2018-08-01 14:44:19 -04:00
Howard Stark
f12215eac9
Add JUMP keybind injection
2018-08-01 14:35:44 -04:00
Leijurv
2f806823a4
hmm
2018-08-01 14:32:21 -04:00
Leijurv
63c2b682ad
yay
2018-08-01 14:29:44 -04:00
Leijurv
d1e42a9bf0
Merge branch 'master' of github.com:cabaletta/baritone
2018-08-01 14:14:14 -04:00
Leijurv
3a6178513b
aoeu
2018-08-01 14:14:06 -04:00
Howard Stark
36bcaa795c
Remove horrifying netbeans compat snippet
2018-08-01 14:08:30 -04:00
Howard Stark
119b1b3aca
Switch to latest mappings
2018-08-01 14:05:35 -04:00
Howard Stark
2c60220e32
Fix config files
2018-08-01 14:05:04 -04:00
Leijurv
7fb426f94d
vec
2018-08-01 13:51:23 -04:00
Leijurv
cc11310cde
ugh
2018-08-01 13:50:15 -04:00
Leijurv
2fdcf8640d
fix
2018-08-01 13:13:02 -04:00
Leijurv
35a7d5d818
first attempt
2018-08-01 13:10:48 -04:00
Leijurv
9201b99853
it builds
2018-08-01 12:48:12 -04:00
Leijurv
f83adb7d81
fixed miner
2018-08-01 12:41:30 -04:00
Leijurv
79b00eea23
fixed movementmanager
2018-08-01 12:38:03 -04:00
Leijurv
be579d03fd
unneeded
2018-08-01 12:37:12 -04:00
Leijurv
ee0e47e0e2
fixed pathrenderer
2018-08-01 12:35:58 -04:00
Leijurv
c59d8bae7c
lookmanager
2018-08-01 12:31:01 -04:00
Leijurv
5d4ea57503
pathfinding.goals and actions are cleared of errors
2018-08-01 12:20:29 -04:00
Leijurv
4cb05a7979
cleanup
2018-08-01 12:06:09 -04:00
Leijurv
32427075c2
better
2018-08-01 11:59:20 -04:00
Leijurv
379055f926
big move
2018-08-01 11:52:58 -04:00